Project Details
To keep players coming back to our premiere game experience Super Red vs Blue, the game design team created a secret power wheel inside of the map. The wheel offered a variety of powers, but for those lucky few, it granted a tactical nuke that was capable of eliminating the entire lobby.
With only two weeks to create an entire animation from concept to launch, I think it’s safe to say that we created a banger (literally). I wrote and sold the concept, created the shot list and previs, and directed the animation through the end.




