Project Details
After analyzing player behavior in our map Super Red vs Blue, the game design team discovered that a notable portion of our player base preferred fighting in the underground tunnels rather than out in the open. With that insight, we decided to create an entirely new game focused exclusively on that behavior.
Working on a tight two-week timeline, we set out to produce an animation that showcased not only the map itself, but also the unpredictable encounters players would experience. I wrote the concept, created the shot list and previs, and directed the animation through the end.




